← Selling & Platforms

Updated 15 October 2026 · 23 linked guides

Am I Ready to Sell Merch? A 3-Minute Readiness Check

This readiness check works out whether a streamer should make merch yet, not how much they would sell. It asks three things: has your community shown real interest in one specific idea, is that idea yours to sell, and do you have the time and the spare money to do a first drop properly. It never asks how many followers you have.

3 minto answer
13questions
3possible results
Nonesign-up or email

No follower threshold. No sales, units or revenue prediction. Your answers are stored only in this browser.

Answer

The 13 questions it asks

9 screens, 13 questions, about three minutes. Every question is required, none of them asks for contact details, payment information or follower count, and you can go back and change any answer before you submit.

This questionnaire needs JavaScript. Everything else works without it: the three results and what decides them, all 63 checklist tasks, the checks that have to be done before you publish, how the scoring works and every guide are below as ordinary text. You just have to pick out the parts that apply to you yourself.

These are the 13 questions it asks:

ScreenWhat it asksWhat it tells us
1Do the same people keep coming back to your streams and community?Whether people want it
2How often have viewers asked for merch without you bringing it up first?Whether people want it
3Is there a phrase, joke, emote, mascot or image your community already recognises?Whether people want it
4Have you tested interest in one specific merch idea?Whether people want it
5How far have you got with your best merch idea?Whether the idea is ready
5Are you allowed to sell everything in your design - the artwork, fonts, emotes, photos and references?Whether the idea is ready
6How many different products do you plan to launch with?Whether the idea is ready
6What type of first product are you considering?Shapes your plan
7What could you spend without needing merch sales to pay it back?Whether you have time and money
7How much time can you give the launch each week, and do you have any help?Whether you have time and money
8Do you know where your likely buyers live?Shapes your plan
8Where do most of your likely buyers live?Shapes your plan
9Where will people find out about your merch and buy it?Shapes your plan
Screen 1 of 9
Do the same people keep coming back to your streams and community?

Think about recent streams and the activity between them, not your total follower count.

One tool, two jobs

It works out whether to make merch, then helps you make it

First it answers whether there is a reason to make merch at all. Then it gives you the work to do if there is. Ticking that work off never changes the first answer, because otherwise anyone could look ready just by setting up a store.

01

Answer

Nine short screens ask what your community has actually done, how clear your idea is and whether the artwork is yours to use, how much time you can give the launch each week, and what you could spend without needing sales to get it back.

  • Who comes back, and who has asked for merch unprompted
  • Whether one concept is clear enough to put on a product
  • Whether the artwork and references are yours to sell
  • The time, the support backup and the safe budget you actually have

Start the assessment

02

Your result

The result is one of three routes. Each one tells you which of your answers produced it and the single thing standing in the way.

  • Not ready yet
  • Test demand first
  • Ready to prepare a small drop

There is no follower threshold. It does not predict sales, units, revenue or how many people will buy, and it never asks for your follower count.

See how this was decided

03

Your plan

A ready result tells you how many products to start with, how to get them made and shipped - print on demand, or a stricter route if the item has to be custom made - and the three things to do next, in order.

One main product is the default. It will never suggest more than two product types for a first drop, and never suggests paying for stock up front and hoping it sells. Sizes and colours are variants, not extra products.

Build my launch plan

04

Your checklist

Your checklist only lists the tasks your result, the way you are getting the product made, and the places you sell actually call for. Anything that blocks publishing sits at the top.

Critical gates

  • Rights
  • Sample
  • Pricing
  • Policies
  • Test order

The full checklist also covers platform, payments and the launch plan, with route-specific safeguards where they apply. Checking tasks advances checklist progress and publish status. It never increases or rewrites the original readiness result.

See what is on it

Your result

The three results, and what decides them

Everyone gets one of three results. Your answers about demand, your idea and your capacity set a starting point, and a few hard rules can pull it down from there - never up. Scoring well in two areas does not make up for one thing that is missing, like nobody having asked for merch yet.

Not ready to launch yet

Your safest next step is to get clearer proof that your community wants a specific thing, before you open a store.

There is not yet enough evidence that your viewers recognise or want a specific product.

Why you might get “Not ready to launch yet”

Why you might get this

  • Setting up a store cannot stand in for evidence that people want the thing.

What it does not mean

  • This is not a judgement about your channel or your audience. It is a statement about evidence, and evidence is something you can go and create.
  • No number of followers would change this result, because follower count is not part of it.

Check your demand signals

Test demand before you build the store

Your community looks promising, but one thing still needs stronger evidence - the demand, the idea, the money or your time.

Your result names the one thing that is missing, rather than letting a good overall score cover for it.

Why you might get “Test demand before you build the store”

Why you might get this

  • A ready result needs more evidence of demand than this.
  • A ready result needs one clear idea, not several rough ones.
  • A general merch poll is not a test. You have to show one design on one product and ask about that.
  • A ready result needs enough spare money to order one sample and check it.
  • A ready result needs an hour or two a week, or someone to help with setup and customer questions.

What it does not mean

  • General enthusiasm is not the same as proven demand. The gap is usually one concrete test away, not one year away.
  • When one thing holds your result back, the page names that one thing instead of burying it in a score, so you know exactly what to go and fix.

Check your demand signalsPlan the first drop

Ready to prepare a small drop

You have enough evidence, and enough time and money, to start preparing a small first launch.

This means start preparing. Whether you can publish depends on the critical checks below.

Why you might get “Ready to prepare a small drop”

Why you might get this

  • Your answers added up to 70 or more out of 100.
  • Your community demand answers reached at least 24 of the 40 points available for demand.
  • You have one clear idea or a mockup, not several rough ones.
  • You have shown one design on one product and asked about that, rather than running a general merch poll.
  • You have enough spare money to order one sample and check it before anyone else sees it.
  • You have an hour or two a week for this, or someone to help with setup and customer questions.

What it does not mean

  • Getting a drop ready and being safe to publish it are two different things. The checklist decides the second one.
  • This is not a prediction that the drop will sell. It means that preparing one is a risk worth taking, not that you know how it ends.

Plan the first dropOpen the launch checklist

How the scoring works

Your answers score three things, worth 75 points between them. That becomes a 0-100 readiness score, which you can open under “How this was decided” on your result. The page leads with the result rather than the score, because an exact number sounds more certain than 13 questions about a community can honestly make it.

What it scoresPointsWhat that tells you
Community demand40Whether the people who watch you recognise the idea and have asked for it
Idea and rights clarity20Whether one idea is clear, the artwork is yours to sell and the plan is small
Time and safe budget15Whether you have the time, the help and the spare money to do it properly
Your setup answers0Only sets where your checklist starts. Never counts towards your result.
Total75Turned into a 0-100 score, which the rules above can pull down but never up

The score is out of 100. Where it lands decides which of the three results you get.

ScoreWhat you getWhat it means
0–39Not ready to launch yetThere is not enough evidence yet that people want a specific thing from you.
40–69Test demand before you build the storeThe idea may well work, but it has not been tested in a way that would tell you.
70–100Ready to prepare a small dropStart preparing. Whether you can publish is a separate question the checklist answers.

Two floors sit above the score

Community demand is scored out of 40, and it can overrule the total on its own. Below 12 the result is Not ready whatever the other answers say, because operational preparation cannot stand in for an absent demand signal. Below 24 the result is capped at Test demand. This is the closest thing the check has to a threshold, and it is deliberately about evidence of demand rather than about the size of an audience.

See the questions before you start 13 questions
ScreenWhat it asksWhat it tells us
1Do the same people keep coming back to your streams and community?Whether people want it
2How often have viewers asked for merch without you bringing it up first?Whether people want it
3Is there a phrase, joke, emote, mascot or image your community already recognises?Whether people want it
4Have you tested interest in one specific merch idea?Whether people want it
5How far have you got with your best merch idea?Whether the idea is ready
5Are you allowed to sell everything in your design - the artwork, fonts, emotes, photos and references?Whether the idea is ready
6How many different products do you plan to launch with?Whether the idea is ready
6What type of first product are you considering?Shapes your plan
7What could you spend without needing merch sales to pay it back?Whether you have time and money
7How much time can you give the launch each week, and do you have any help?Whether you have time and money
8Do you know where your likely buyers live?Shapes your plan
8Where do most of your likely buyers live?Shapes your plan
9Where will people find out about your merch and buy it?Shapes your plan

Questions

Common questions about merch readiness

The things creators ask before they start, including the one this page is here to answer.

Is there a follower count I need before making merch?

There is no number, and this tool never asks for one. What matters is whether the same people keep coming back, whether anyone has asked for merch without you bringing it up, and whether your community already recognises one idea well enough to wear it. A few hundred regulars who quote the same joke give you more to work with than thousands of passive viewers. If you want the longer version, the guide on how many followers you need to sell merch walks through the five signals worth watching instead.

Check your demand signals

Does the tool tell me how much I will sell?

No. There is no sales, revenue or conversion estimate anywhere in it, and there never will be. Before a first drop nobody knows how much you will sell, and a tool that printed a number would be making it up. You get a route and a checklist instead.

Why does the result say ready to prepare, not ready to launch?

Because they are two different things, and treating them as one is how stores open that cannot take an order properly. Ready to prepare means your evidence, your idea and your capacity are good enough to start building a careful first drop. What is left is on the checklist: rights, a sample you have actually handled, a finished price, published delivery and returns, working payments, a complete test order and a launch plan. The checklist is what tells you when you can publish.

I ticked a lot of checklist boxes. Why did my result not improve?

Because ticking boxes is not evidence. The first half of this page asks whether there is a reason to make merch at all. The second half tracks whether the work is done. If setting up a store could raise your result, anyone could look ready without a single person asking for merch. Ticks move your checklist and your publish status, and nothing else. If something real has changed - you ran the test, the requests came in - retake the assessment for a fresh result.

My artwork rights are unclear. How does that affect my result?

It costs you points in one place and blocks publishing, but it never touches your demand evidence. Rights are scored as part of “Idea and rights clarity”, which is worth 20 of the 75 points, so unclear rights do lower the total. What they cannot do is cancel out interest your community has already shown, because those are separate questions. Unclear rights also appear at the top of your blocking tasks and can rule out some ways of getting the product made.

Why will it not recommend more than two products?

Every extra product type means another sample, another price to work out, another set of photos and more support questions, and a first drop is the worst time to pay for all that. One hero product is the default. A second is only suggested when all three of your scores are high and you have told the tool that both product types have had specific interest. Sizes and colours are variants, so a shirt in five colours is still one product.

Does it store my answers or ask for my email?

No. There is no account and no email step, and it never asks for payment details or tax information. Your answers and your checklist are kept in this browser so the page remembers them when you come back, and the “Clear my answers from this browser” button at the end of the checklist removes them, which matters on a shared computer. Two requests do leave the page: it loads its fonts from Google, and if you choose to open the Platform Finder from your result, three of your answers travel in that link - where your buyers are, what kind of product you are considering and where you stream - along with a note that this is a first drop.

Before you publish

What has to be done before you publish

Getting a drop ready and being safe to put it on sale are two different things. The tasks below are the ones that have to be done before you publish. Plenty of other tasks on your checklist are worth doing, but only these ten actually stop you.

See the full list of checks 10 checks
What you have to doFinished whenWho it applies to
Confirm commercial-use rightsRights checklist or licences storedEveryone
Confirm product, region and channel supportPlatform fit checklist completeAnyone preparing a drop
Define preorder safeguardsSupplier quote, approved prototype and published preorder termsOnly if you take preorders for a custom item
Plan the stocked part of a hybrid launchWritten stock and fulfilment planOnly if you hold a small amount of stock yourself
Calculate the launch-ready priceCost sheet and final retail priceAnyone preparing a drop
Finish payment and payout setupPayment and payout status confirmedAnyone preparing a drop
Publish delivery and shipping informationInformation visible before checkoutAnyone preparing a drop
Check every product you will sell, in personInspection notes and photos for every launch productAnyone preparing a drop
Run a complete test orderCompleted test-order recordAnyone preparing a drop
Finish the launch and support planComplete launch and support planAnyone preparing a drop

Your checklist

The full launch checklist

Every task this tool can give you, grouped by stage. Answer the questions above and you get a shorter version of this same list: only the tasks that fit your result, how you plan to make the product and where you sell.

Validate demand

7 tasks
  • Check whether the same people keep coming back Recommended

    Use recent streams, Discord activity and channel analytics to identify whether the same people return and participate.

    Done when: Short written summary of repeat activity

    Check your demand signals

  • Identify one community-specific idea Required

    Choose one recurring joke, phrase, emote, mascot or moment that viewers already recognise.

    Done when: One named concept and why the community recognises it

    Find a merch concept

  • Create one hero concept or rough mockup Required

    Turn the strongest idea into one concrete product concept that can be shown to viewers.

    Done when: One concept shown on one product

    Find a merch conceptPrepare the design

  • Run a specific demand test Required

    Show the concept and product. Ask a concrete question and, where practical, include an indicative price range.

    Done when: Poll, feedback thread or equivalent with recorded responses

    Check your demand signalsPlan the first drop

  • Ask people to sign up if they want one Recommended

    Use a lightweight waitlist or clear expression-of-interest step when a preorder or custom product is being considered.

    Done when: Waitlist or recorded explicit interest

    Check your demand signals

  • Decide in advance what counts as a yes and what counts as a no Recommended

    Write down what result would make you continue, revise or stop so the decision is not moved after seeing responses.

    Done when: Written decision rule

    Check your demand signals

  • Confirm likely buyer regions Required

    Check analytics or ask the community so shipping and platform choices reflect where buyers actually are.

    Done when: Top region or global split recorded

    Find a merch platform

Shape the drop

9 tasks, 1 blocking
  • Select one hero product Required

    Choose the product type that best fits the concept and community use case.

    Done when: One named hero product

    Plan the first drop

  • Cut the first drop down to one or two products Required

    Cut the initial plan to one hero product, or two only when both are validated and the recommendation allows it.

    Done when: Revised first-drop product list

    Plan the first dropOpen the launch checklist

  • Confirm commercial-use rights Blocks publish Required

    Check artwork, fonts, emotes, photos, game references, logos and other third-party elements.

    Done when: Rights checklist or licences stored

    Review trademark basicsCheck the brand name

  • Put artist or collaborator terms in writing Required

    Record commercial-use permission, approval steps, credit, payment and revenue split where another person contributed.

    Done when: Written agreement or licence

    Plan a collaboration

  • Check the brand name and obvious conflicts Recommended

    Search the intended merch name, domain and handles, then review whether professional trademark advice is needed.

    Done when: Search notes and chosen name

    Review trademark basicsCheck the brand name

  • Prepare print-ready master files Required

    Use the supplier template, correct dimensions, colour mode, transparent background and suitable resolution or vector format.

    Done when: Supplier-ready files saved

    Prepare the designCheck the logo

  • Create simplified print variants Recommended

    Prepare a one-colour or embroidery-safe version when the product or print method needs it.

    Done when: Approved simplified file

    Check the logo

  • Check where the design sits on the product Required

    Check that important details sit inside the safe print area and work on every offered garment colour.

    Done when: Approved supplier preview

    Prepare the design

  • Keep variants manageable Recommended

    Offer only the sizes and colours the supplier can support reliably and that the product page can explain clearly.

    Done when: Final size and colour list

    Plan the first drop

Choose fulfilment

8 tasks, 3 blocking
  • Choose POD, preorder or a controlled hybrid route Required

    Use the result recommendation and document who prints, stores, ships and handles problems.

    Done when: Fulfilment route recorded

    Plan the first dropOpen the launch checklist

  • Run the Platform Finder Required

    Compare platforms using product, channel, budget and buyer-region requirements.

    Done when: Shortlist and reason recorded

    Find a merch platform

  • Confirm product, region and channel support Blocks publish Required

    Check that the platform supports the product, likely buyer regions and any Twitch, YouTube, Discord, TikTok or Kick needs.

    Done when: Platform fit checklist complete

    Find a merch platform

  • Review costs and fulfilment policies Required

    Check base cost, platform and payment fees, shipping, tracking, production time, reprints, refunds and who supports the buyer.

    Done when: Cost and policy notes stored

    Find a merch platformCompare merch stores

  • Create the store and payout profile Required

    Set up the platform account, store identity and required verification without publishing products yet.

    Done when: Store and payout profile ready

    Set up the store

  • Define preorder safeguards Blocks publish Required

    Before you take any money, get a supplier quote with the minimum order quantity - the smallest batch the maker will accept. Approve a prototype, then set a production timeline and a closing date. Publish what happens if too few people order, how you will tell buyers about delays, and how someone cancels.

    Done when: Supplier quote, approved prototype and published preorder terms

    Plan a custom productOpen the launch checklist

  • Plan the stocked part of a hybrid launch Blocks publish Required

    Set an inventory cap and plan storage, packaging, postage, tracking and a return address.

    Done when: Written stock and fulfilment plan

    Plan a custom product

  • Check who owns the buyer data and who answers support Recommended

    Write down who owns the buyer data, who gets the support emails, and what you can take with you if you move platforms later.

    Done when: Responsibility and data-access notes

    Find a merch platform

Business and store

10 tasks, 3 blocking
  • Decide the most you are willing to spend Required

    Include design, samples, platform fees, packaging and promotion. Do not rely on sales to recover the amount.

    Done when: Written maximum spend

    Plan the first dropReview business structure

  • Calculate the launch-ready price Blocks publish Required

    Include production, platform and payment fees, shipping treatment, taxes and a replacement or refund allowance.

    Done when: Cost sheet and final retail price

    Calculate your price

  • Check the price with your community Recommended

    Test the real item and price range with the community instead of asking only whether they like the artwork.

    Done when: Price feedback recorded

    Calculate your price

  • Finish payment and payout setup Blocks publish Required

    Finish any ID checks, then confirm the platform can take a payment and pay you.

    Done when: Payment and payout status confirmed

    Set up the store

  • Check tax and record-keeping responsibilities Required

    Review the rules that apply to the seller location, platform setup and buyer markets. Set up a simple way to keep transaction records.

    Done when: Local obligations reviewed and record method chosen

    Review tax basics

  • Decide whether a formal business structure is useful Recommended

    Think about your own risk, what registration your country asks for, and how much selling you actually plan to do. A registered company is a choice for most first drops, not a requirement.

    Done when: Decision recorded

    Review business structure

  • Publish delivery and shipping information Blocks publish Required

    Show production time, delivery estimates, shipping cost treatment, tracking availability and customs or duties where relevant.

    Done when: Information visible before checkout

    Open the launch checklist

  • Publish returns and problem-order policies Required

    Explain cancellations, returns, damaged or misprinted items, refunds and how customers contact support.

    Done when: Policies and support contact visible

    Open the launch checklist

  • Add privacy and store disclosures where required Conditional

    Use the platform's tools or suitable local advice for privacy, terms and other seller disclosures.

    Done when: Required disclosures published

    Review business structureReview tax basics

  • Create an order and cost record Recommended

    Track sales, platform fees, production, shipping, refunds, reprints and tax documents from the first order.

    Done when: Record template created

    Review tax basics

Quality and checkout

10 tasks, 2 blocking
  • Order a sample or prototype Required

    Order the exact product, print method and representative colour that will be sold.

    Done when: Sample order confirmation

    Plan the first dropCreate product images

  • Check every product you will sell, in person Blocks publish Required

    Check print or embroidery, placement, colour, material, sizing, packaging and delivery condition for every product type in the launch.

    Done when: Inspection notes and photos for every launch product

    Plan the first dropCreate product images

  • Wear, use and wash-test where relevant Required

    Test the item the way a buyer will use it. For apparel, include a normal wash and dry cycle.

    Done when: Use or wash test completed

    Plan the first dropCreate product images

  • Finish testing or revise the sample Conditional

    Complete the remaining use or wash tests. If defects appear, correct the artwork, product or supplier issue and order another sample before publishing.

    Done when: Test record completed or replacement sample passes

    Plan the first dropCreate product images

  • Create honest product images Required

    Use the approved sample for photos where possible. Digital mockups must match the actual product, colour and placement.

    Done when: Final image set uploaded

    Create product images

  • Complete the product page Required

    Add the story, product details, material and care information, size chart, production time and delivery expectations.

    Done when: Published product page

    Open the launch checklist

  • Test the product page on mobile Required

    Check images, variant selection, size chart, policy links and checkout on a phone-sized screen.

    Done when: Mobile QA completed

    Open the launch checklist

  • Run a complete test order Blocks publish Required

    Verify cart, payment, confirmation email, fulfilment, tracking and delivery. Use another address where practical.

    Done when: Completed test-order record

    Open the launch checklist

  • Check the total a buyer actually pays Required

    Confirm shipping, taxes, discounts and currency do not create an unexpected total at checkout.

    Done when: Checkout total reviewed

    Calculate your priceOpen the launch checklist

  • Ask someone else to try buying from your store Recommended

    Ask someone unfamiliar with the setup to find the product, choose a size, understand delivery and locate support.

    Done when: Someone else has been through it and you have fixed what tripped them up

    Open the launch checklist

Launch and support

13 tasks, 1 blocking
  • Finish the launch and support plan Blocks publish Required

    Confirm the date, approved channel assets, working links, support owner and a delay message. Freeze major product changes once the sample and test order pass.

    Done when: Complete launch and support plan

    Open the launch checklist

  • Create the launch asset set Required

    Prepare on-stream, social and community visuals using the approved product images.

    Done when: Asset set ready

    Plan the announcement

  • Write the product story and FAQ Required

    Explain the community reference, price, sizes, shipping, returns and where to ask for help.

    Done when: Launch copy and FAQ ready

    Plan the announcement

  • Add a permanent store link Required

    Put the store in your main link hub or profile, somewhere it will stay.

    Done when: Permanent link tested

    Plan the announcement

  • Set up Twitch discovery Required

    Add a merch panel, a !merch command and moderator instructions. Test every link while logged out.

    Done when: Panel and command tested

    Set up the Twitch panel

  • Set up YouTube discovery Required

    Prepare description links, community post or end-card placement and check Shopping or merch-shelf eligibility where relevant.

    Done when: YouTube links tested

    Set up YouTube merch

  • Set up Discord discovery and support Required

    Create or update the announcement, pinned store link, merch FAQ and appropriate support channel.

    Done when: Discord route tested

    Set up Discord

  • Set up TikTok discovery Required

    Prepare the bio or Shop link, product content and disclosure needed for the chosen setup.

    Done when: TikTok route tested

    Set up the store

  • Set up Kick discovery Required

    Add the permanent link, chat command and any compatible alert or webhook workflow.

    Done when: Kick route tested

    Set up Kick merch

  • Plan the announcement cadence Recommended

    Decide where and when to announce, remind and stop. Avoid turning every stream into a sales pitch.

    Done when: Short channel schedule

    Plan the announcement

  • Set the support owner and response route Required

    Choose the inbox or channel that receives questions and define who responds when orders are late or wrong.

    Done when: Support route published

    Open the launch checklist

  • Prepare delay and issue messages Recommended

    Write short templates for production delays, failed preorder minimums, damaged orders and store outages.

    Done when: Templates saved

    Open the launch checklist

  • Run the final 24-hour check Required

    Recheck product visibility, price, variants, links, checkout, policies, contact details and launch assets without adding new products.

    Done when: Final check completed

    Open the launch checklist

After launch

6 tasks
  • Monitor checkout and support during launch Required

    Watch for failed payments, broken links, size questions, delivery confusion and fulfilment errors.

    Done when: Launch issue log

    Open the launch checklist

  • Track sales, costs and problem orders Required

    Record orders, fees, production cost, shipping, refunds, reprints and tax documents.

    Done when: Updated order record

    Review tax basics

  • Send preorder production updates Required

    Tell buyers when the order is placed, production starts, delays occur and shipping begins.

    Done when: Update log

    Open the launch checklist

  • Collect product and fulfilment feedback Recommended

    Ask about design, sizing, quality, packaging, shipping and support after buyers receive the product.

    Done when: Feedback summary

    Open the launch checklist

  • Decide the next drop from evidence Recommended

    Review what sold, what caused questions and what viewers request before adding products or inventory.

    Done when: Next-drop decision recorded

    Open the launch checklist

  • Close and reconcile the preorder Required

    Close ordering on the stated date, confirm quantities and funds, place the production order and preserve a contingency amount.

    Done when: Reconciled preorder record

    Plan a custom product

Guides

Guides for each step of a merch launch

Every guide the result and the checklist can point you to. Each one covers a single step rather than the whole launch, so you can read just the one you need.

Browse every guide this tool links to 23 guides

Limits

What this tool cannot do

  • This is planning guidance, not legal, tax or financial advice. Rights, trademark, tax and seller obligations vary by where you live and where you sell, and you should check what applies to you locally.
  • No part of this tool predicts sales, units, revenue or conversion rate, and nothing here is evidence that a drop will succeed. It measures preparation, not outcomes.
  • Follower count is not collected and is not part of the score. A large audience with no repeat participation scores lower than a small one that comes back.
  • The result is only as good as your answers. It cannot check your rights, your supplier or your samples for you - a tick means you are saying it is done, not that anyone has checked.
  • Your answers and your checklist stay in this browser. There is no account and no email step, and “Clear my answers from this browser” at the end of the checklist removes them. Two things do leave: the page loads its fonts from Google, and if you choose to open the Platform Finder from your result, three of your answers travel in that link - where your buyers are, what kind of product you are considering and where you stream - along with a note that this is a first drop.